The Sims (or just Sims, or see Other names) is a user-moderated game. The game is basically a random chance game that tests the players' luck and is loosely based on The Sims games. (The Sims Official Site)

Other names

Games are usually named after games from the official The Sims series, such as The Sims 2, The Sims 3, or The Sims Bustin' Out.


The playing area is divided into two equal sections called "houses". Players enter the room and choose a house. The game starts after each house has an equal number of players, now called "families". Each family usually has 5 players.

The game is played using a holodice (or dicemaster). The families take turns rolling the dice. The number that appears determines the family's fate (see Numbers and events). Depending on the host, a family wins when the opposing family either have died or their house has reached its smallest size. Most games don't play for a prize, and a new game starts immediately after.

Numbers and events

Games have an "event system", a system in which the number rolled on the holodice (1-6) determines the event. Although games vary in events, most games typically include these events:

  • Death - The person who rolled the dice loses and asked to p2s, kick, rev. Alternately, they can return to the queue line and watch the game.
  • Baby/Gain family member - One player from the line joins the family.
  • +1 furni/"Lottery" - The family gains one piece of furni.
  • -1 furni/"Burglary" - The family loses one piece of furni. An alternative option would be to lose all furni.
  • Swap - One player from each family swap houses.
  • Gain space - The family gains space, achieved by moving the dividers towards the opposite family.
  • Lose space - The family loses space.
  • Random event - A scenario is chosen by the host (e.g. "A fire breaks out, resulting in the death of a family member and all of your furni lost.")

On a sticky, the numbers 1-6 are listed and an event is placed beside each number. When a family rolls a number, the event that corrosponds to the rolled number occurs. For example, a sticky has the following numbers and codes:

  1. Baby
  2. +1 furni
  3. -1 furni
  4. Death
  5. Gain space
  6. Lose space

If a family rolls a 2, the family gains 1 furni. However, if they roll a 3, they will lose furni. In this other example, a player has rolled a 4, which is Death, and has chosen to stay in line. But if the other family supposedly rolled a 3, which Baby, the player in line, who has died from the previous family, could be "revived" and join the other family.

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