|This article may be out of date due to a recent update.|
Wired is a special furni line that allows automatic actions to take place as desired. It was first released on October 29, 2010. Prior to November 2012, Wired furni had bought directly from the Shop by the room owner; after this date, Wired furni was able to be traded amongst players.
To create a "Stack", the process of stacking boxes to create a function with Wired, you need at least one 'Trigger' and one 'Effect' (See below). You can also use 'Conditions' and 'Add-Ons', for more complex effects. However, many wired furni has a limited ability for up to 5 furni objects. (These are indicated by a "*" at the end of the 'Description' in the categories below).
These are any brown wired boxes. These are what trigger an effect to happen. For example, if you use an "User walks on furni" box, after someone walks on a desired object, it will trigger your effect.
|Image||Name||When or How it works||Catalog Price (Coins)|
|WIRED Trigger: Score is Achieved||When a team playing catalog game, such as Battle Banzai or Freeze, reaches a specific score.||5|
|WIRED Trigger: Game Ends||When a catalog game, such as Battle Banzai or Freeze, ends.||5|
|WIRED Trigger: Game Starts||When a catalog game, such as Battle Banzai or Freeze, begins.||5|
|WIRED Trigger: Repeat Effect||Has a pulse system. Activates every X seconds set.*||5|
|WIRED Trigger: At Set Time||When a catalog game, such as Battle Banzai or Freeze, ends after X seconds set.||6|
|WIRED Trigger: Furni State Is Changed||Whenever a Furni State is changed (see article for help).*||6|
|WIRED Trigger: User Enters Room||Simply activates whenever someone enters the room this box is in.||4|
|WIRED Trigger: User Says Keyword||User types a set phrase in chat. (Use more than one of these stacked for multiple keywords).||5|
|WIRED Trigger: User Walks On Furni||User walks on a specified furni (Includes mats, couches, beds etc.)*||4|
|WIRED Trigger: User Walks Off Furni||User leaves a specified furni (Includes mats, couches, beds etc.)*||4|
|WIRED TRIGGER: Periodically Long||Effects get triggered after a set time. It's like repeat effect, except longer for extended gameplay.||7|
|WIRED Trigger: User Stuff Collision||Effects get triggered when a furni collides with a user. The furni has to be selected with either, WIRED Effect: Move Furni towards nearest user, or WIRED Effect: Move Furni away from nearest user.||7|
|Imagen||Nombre||Como usarlos||Catalog Price (Coins)|
|WIRED Effect: Give Points||Co-responds with catalog games, such as Battle Banzai or Freeze, will grant points to a team depending on a team member activating a trigger.||10|
|WIRED Effect: Timer Reset||When a catalog game, such as Battle Banzai or Freeze, will reset the game's timer upon a trigger.||6|
|WIRED Effect: Move And Rotate Furni||Moves and or rotates specified furni.*||4|
|WIRED Effect: Teleport to Furni||Teleports a user to a specific furni.*||5|
|WIRED Effect: Match Furni to Position & State||Resets a furni object to a specific place in the room. After selecting a furni, it will stay in the spot you selected it in. If you move a furni object by hand to a new spot, it will go to the moved spot when this is activated.*||8|
|WIRED Effect: Show Message||Will whisper a specifically set message to the activating user.||4|
|WIRED Effect: Toggle Furni State||Changes Furni State. Will go in order of the furni states, exactly like double clicking on it.*||4|
|WIRED EFFECT: Execute Wired Stacks||This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers.*||10|
|WIRED EFFECT: Kick User||This effect kicks a user depending on the triggering criteria.||10|
|WIRED Add-on: Random Effect||A single effect is picked at random after a trigger was activated. (Must be placed in the stack!)||5|
|WIRED Add-on: Unseen Effect||Like the 'Random Effect' Add-On, but this one will pick an effect that was not used last time a trigger was activated. (Must be placed in the stack!)||5|
|WIRED Effect: Move Furni towards nearest user||When triggered, it moves the furnis towards nearest user in the same row or column.||7|
|WIRED Effect: Move Furni away from nearest user||When triggered, it moves away selected furni from the nearest user in the same row.||7|
|WIRED Effect: Give score to a predefined team||When triggered, it gives a set amount of points to the team of your choosing.||10|
|WIRED Effect: Join team||It makes the triggering user join a team of your choosing.||7|
|WIRED Effect: Leave Team||It makes the triggering user leave their team.||7|
|WIRED Effect: Change Furni Direction||When triggered, it changes the selected furni's directions.||7|
These are any white wired boxes. These make it so the Trigger or Effect will -not- happen unless a certain variable is in place. For example: You can make it so you can't open a door unless someone is standing in a certain spot.
|Image||Name||When or How it works||Catalog Price (Coins)|
|WIRED Condition: Has Furni On||Only allows further system if and only if: Any furni object is moved onto a specified Furni.*||5|
|WIRED Condition: Less Than x Secs Elapsed Since Timer Reset||Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is below a set number of seconds.||5|
|WIRED Condition: More Than x Secs Elapsed Since Timer Reset||Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is above a set number of seconds.||5|
|WIRED Condition: Furni has users||Only allows further system if and only if: Selected furni objects have people on them. (Similar to 'Triggering User is on Furni', see below)*||5|
|WIRED Condition: Furni States And Positions Match||Only allows further system if and only if: All selected State and position of furni match selected variables.*||5|
|WIRED Condition: Triggering User Is On Furni||Only allows further system if and only if: Anyone is on any of the selected furni. (Similar to 'Furni Has Users', see above)*||5|
|WIRED Condition: User Is In Team x||Only allows further system if and only if: User is apart of assigned team (Red, Yellow, Green, Blue).||5|
|Wired Condition: Group Member||Only allows further system if and only if: User is apart of room group (if there is a room group present.)||5|
(See above for the "Random Effect" boxes) This furni section is different than the 'Wired Add-ons' shown above. These items are simply standard furni objects with Wired-inspired theme, with the exception of the 'Random and Unseen' Effects.
|Image||Name||Function||Catalog Price (Coins)|
|Glowball||When double clicked it glows and rises, when double clicked again it dims and falls.||3|
|Pressure Plate||Lights up once a User, Pet, or Bot walks on this furni.||2|
|Ringplate||Lights up once a User, Pet, or Bot walks on this furni.||2|
|Arrow Plate||Lights up once a User, Pet, or Bot walks on this furni.||2|
|Color Tile||7 Different color choices.||2|
|Color Wheel||8 Different color choices.||5|
|Floor Wiring||Wires are only for looks, they do not affect wired boxes. However, all 4 wire items may be changed from Red, Green, and Blue, or one of each.||1|
|Wire Corner||Not all wires have to go straight!||1|
|Three Way Wires||It's Ok! You can do a Three Way!||1|
|Wire Junction||A wire intersection.||1|
|Floor Switch 1||A or B (On/Off) Switch. (Any user may use this. But, they must be right next to it to switch it.)||2|
|Floor Switch 2||A, B, C, or D (4 Options) Switch. (Any user may use this. But, they must be right next to it to switch it.)||3|
|Wall Of Flame||Typically used as a door.||5|
|Glass Door||A simple, yet futuristic, door.||3|
|Hidden Pyramid||Randomly will pop up and go down, acting as a barricade.||3|
These are interactive furni that make sounds when used.
|Image||Name||Catalog Price (Coins)|
|Double Bass SFX||4|
|Drum Loop SFX||4|
|Dub Step I SFX||4|
|Dubstep 3.2: Yay For Peanuts! SFX||4|
|Dubstep II SFX||4|
|Dubstep III SFX||4|
|Funky Horn SFX||4|
|Highhat Intro SFX||4|
|Pad 2 SFX||4|
|Pad 3 SFX||4|
|Robot Voice SFX||4|
|Square Pad SFX||4|
|Strange Echoes II SFX||4|
|Strange Echoes III SFX||4|
|Strange Echoes SFX||4|
|Xylophone High SFX||4|
|Xylophone II SFX||4|
|Xylophone Pattern SFX||4|
Deals feature simple per-sorted packs of wired furni. Not only can you save a few coins, deals can help you get everything you need for a simple sequence of events. For example, a deal could provide everything needed to open a door with a switch.
- Strange enough, the shadowing in all wired logos was black before an update.
- Wired is used by Habbo Staff to award badges, furni, and other rewards. The name and description of this rare effect are both "wf_act_give_reward_name". These are commonly found in official rooms/quest rooms for certain campaigns run by Habbo. Until an update, this effect only appeared as a gray cube.
- Weirdly, the 'Hidden Pyramid' is found in the "Deals" section, even though it is typically found in "Add-ons" in other hotels. This may simply be a bug.
- The WIRED Add-on: Random Effect and the WIRED Add-on: Unseen Effect, were previously located in the Add-Ons section of the Wired shop.
- http://www.habbo.com/articles/1988-get-wired ~ Habbo release article
- http://www.habbo.com/groups/WIRED ~ Habbo official group
- http://blog.habbo.com/2012/11/16/loads-of-cool-new-features/ ~ Blog post saying that Wired is trade-able.